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portable_storage: better sanity checking
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@ -38,6 +38,7 @@
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#define EPEE_PORTABLE_STORAGE_RECURSION_LIMIT_INTERNAL 100
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#endif
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#define EPEE_PORTABLE_STORAGE_OBJECT_LIMIT_INTERNAL 65536
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#define EPEE_PORTABLE_STORAGE_OBJECT_FIELD_LIMIT_INTERNAL 262144
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namespace epee
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{
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@ -104,6 +105,7 @@ namespace epee
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size_t m_count;
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size_t m_recursion_count;
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size_t m_objects;
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size_t m_fields;
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};
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inline throwable_buffer_reader::throwable_buffer_reader(const void* ptr, size_t sz)
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@ -116,6 +118,7 @@ namespace epee
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m_count = sz;
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m_recursion_count = 0;
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m_objects = 0;
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m_fields = 0;
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}
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inline
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void throwable_buffer_reader::read(void* target, size_t count)
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@ -243,6 +246,8 @@ namespace epee
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inline storage_entry throwable_buffer_reader::read_se<section>()
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{
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RECURSION_LIMITATION();
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CHECK_AND_ASSERT_THROW_MES(m_objects < EPEE_PORTABLE_STORAGE_OBJECT_LIMIT_INTERNAL, "Too many objects");
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++m_objects;
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section s;//use extra variable due to vs bug, line "storage_entry se(section()); " can't be compiled in visual studio
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storage_entry se(std::move(s));
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section& section_entry = boost::get<section>(se);
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@ -294,8 +299,8 @@ namespace epee
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RECURSION_LIMITATION();
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sec.m_entries.clear();
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size_t count = read_varint();
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CHECK_AND_ASSERT_THROW_MES(count <= EPEE_PORTABLE_STORAGE_OBJECT_LIMIT_INTERNAL - m_objects, "Too many objects");
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m_objects += count;
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CHECK_AND_ASSERT_THROW_MES(count <= EPEE_PORTABLE_STORAGE_OBJECT_FIELD_LIMIT_INTERNAL - m_fields, "Too many object fields");
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m_fields += count;
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while(count--)
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{
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//read section name string
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